● Unique take on the on-rails shooter genre where you play as a gunner on a public defence team that has strapped a gun to a local train in order to fight a giant monster attacking your city.
● Worked on a team of 8 with majors in Game Design, Gamer Art, Sound Design, and Programming to create a game in one semester with the goal of getting our game Greenlit by our school's faculty and alumni.
● Designed and programmed a variety of systems, such as boss attacks and spline track systems, including track switching
● Programmed object-space and screen-space shaders utilizing render targets and Unity's Scriptable Render Pipeline.
● Practiced Agile Scrum methodology, focusing on rapid iterative prototyping, incorporated twice a week gameplay/feature testing sessions.
● Handled onboarding of 6 new developers (Art, Programming, Design) after passing Greenlight.