● Worked on a team with 7 others majoring in Game Design, Game Art, Sound Design, and Game Programming to make a 3 player multiplayer game in Unreal Engine in 12 weeks.
● A diver, who roams the sea floor, and an engineer, residing inside a submarine who also has to focus on fixing submarine issues, work together to fix underwater CRAB machines while a sea monster chases them down.
● Programmed multiplayer interactions with CRABs, shaders, gameplay, and sound implementation.
● Practiced Agile Scrum methodology, regularly peer tested features/gameplay, and focused on rapid iterative prototyping.