● On a team with 2 other programmers, coded a Touhou inspired LAN multiplayer game where 99 people could join.
● Used Valve's GameNetworkingSockets and .NET.Sockets to program a core realtime networking system that stablished and maintained P2P UDP connections between computers, using a server/client framework.
● Integrated core networking into gameplay with visualization of other players in-game, networked inputs such as launching offensive bombs that can hurt other players, and a lobby system.